Development Lessons learned while building a Content Management System I've always had trouble picking a framework and sticking to it. I would research my options and pick the one that looked to be closer to my needs. But how can someone without my problems create a tool to solve them?
Development Architecture, Ergonomics and Budget Regardless of scope, time or budget, software needs to be built (and delivered). So what happens when you have to compromise?
Games The night of the rolling dead. My goal was to create a simple, quick and easy system to run narrative-heavy games with focus on realistic situations with Zombies as the main antagonizing force.
Development Building Naked Websites Good looking websites are everywhere, but what makes websites effective? There is something even more important than the looks: the content.
Development Agile within Dysfunction The Agile methodology has always been a big player in the business world. But what happens when Agile is not enough?
Ported Content Using Fungus I've always been reluctant to use Fungus. Let me tell you what changed my mind.
Ported Content Github + Discord Integration Discord is a great tool to keep your team updated, but how about we make it better?
Ported Content Hacking Cinemachine During the development of my most recent side-project I was faced with some problems while trying to create a FPS camera with Cinemachine. What I needed was : A new POV Aim component that
Ported Content Starting an Unity Project What do you do when you start an Unity Project? Here are some tips to avoid common pitfalls and give your projects a better chance at completion.
Setting up a new platform! You might have noticed that this website looks a little empty compared to how it was previously...